|A brave army facing uncertain doom.|
Here's your starting location. While your army looks impressive now, you'll definitely lose about 90% of them by the end. The first thing you should do is reduce the game speed.
Send scorpions to scout the map. Your conjurers should have enough mana to summon one each. The scorpions will run into some orcs and get killed. You should also use the cleric's far seeing spell to uncover the orc town to the west.
Move your entire army to the center of the map, just across from the bridge that leads into the orc town. Don't attack right away. The warlocks will blanket the bridge with poison clouds and wipe out your army. Instead, send scorpions into their base to make the warlocks waste their mana. If this doesn't work, set up a wall of archers flanked by catapults. The warlocks will eventually summon spiders.
|If you're lucky, your army will reach the temple intact.|
As you send your army across the bridge and into the orc base, you'll want to keep a tight formation: knights in front, clerics in the back. Keep healing the front line. As soon as you see a necrolyte cast unholy armor on a raider, redirect your knights to kill a different enemy. The worst thing you can do here is have your units attacking invincible units while the rest of your army gets torn apart by poison clouds. If the warlocks summon more poison clouds over the bridge, immediately tell your units to stop moving.
|Keep summoning scorpions to keep the pressure on!|
The best way to kill necrolytes and warlocks is to use catapults. The splash damage is very effective. With a bit of luck, you'll have a few units left to mop up the town. It took me about 4-5 tries to finally complete this mission.
Next Time: On to the twin cities of Rockard and Stonard